20401
Warplane Art / Re: Illustration basic technique
« on: January 17, 2006, 03:35:04 PM »
It's party time!!! This we have seen until now could be called anyhow but not the color illustration. Let's bring it into the real appearance.
What we need is the number of panel lines, nuts and bolts, hinge, access panel's, opening, blisters and many other thing which will give visual reality. There is a number of hard and soft object to be placed there. Hard object are:
- panel lines
- intake holes
- nuts
- bolts
- canopy glass
And the soft object is the various hightlight and shadow which illuminate each part of the plane and givig it a dimension of present object.
For the creating of the hard object use brush tool, not the airbrush, and take 3 pixel round. Opacity have to be 100 %. Color black. This is the usual tool to create all of the panels. Closed object like some holes or door, access panel is better to make first selection of the shape and then go to Edit-Stroke and take stroke path. In this manner are made all of the bolts and the nuts. Now it is the time to think about the source of light! In this color profile light is coming from front left top side. In regards to the direction of this light you should create arround the all of the hard object hightlights and shadows which give realistic visual appearance.
Now the come most important object- soft object. To create this you shold select a shape by shape on the plane and make a number of shadow and higntlights. For this purpose use airbrush tool and the opacilty should be very small. Shadow you reate with black color and opacity ranging from 9 % up to 16 % [data based on personal experience] and the hinghtlights are created with white color and double less opacity. Take a maximum care about the direction of light. One more detail- some area like the underwing are more in deep shadow and need more to be darken but some sharper and rounded parts have to be more hinghtlight. You have to practice more to learn this but also to study real obkect and to notice "game of light" on it's body.
After hard work take back all layers visible and see what did you get. Don't forget about the small details, they give important influence in the visualiation of the illustration. See for excample how the extra details are add to the tail, extra shadow under the horizontal tail and the fabric covering detail on the rudder.
What we need is the number of panel lines, nuts and bolts, hinge, access panel's, opening, blisters and many other thing which will give visual reality. There is a number of hard and soft object to be placed there. Hard object are:
- panel lines
- intake holes
- nuts
- bolts
- canopy glass
And the soft object is the various hightlight and shadow which illuminate each part of the plane and givig it a dimension of present object.
For the creating of the hard object use brush tool, not the airbrush, and take 3 pixel round. Opacity have to be 100 %. Color black. This is the usual tool to create all of the panels. Closed object like some holes or door, access panel is better to make first selection of the shape and then go to Edit-Stroke and take stroke path. In this manner are made all of the bolts and the nuts. Now it is the time to think about the source of light! In this color profile light is coming from front left top side. In regards to the direction of this light you should create arround the all of the hard object hightlights and shadows which give realistic visual appearance.
Now the come most important object- soft object. To create this you shold select a shape by shape on the plane and make a number of shadow and higntlights. For this purpose use airbrush tool and the opacilty should be very small. Shadow you reate with black color and opacity ranging from 9 % up to 16 % [data based on personal experience] and the hinghtlights are created with white color and double less opacity. Take a maximum care about the direction of light. One more detail- some area like the underwing are more in deep shadow and need more to be darken but some sharper and rounded parts have to be more hinghtlight. You have to practice more to learn this but also to study real obkect and to notice "game of light" on it's body.
After hard work take back all layers visible and see what did you get. Don't forget about the small details, they give important influence in the visualiation of the illustration. See for excample how the extra details are add to the tail, extra shadow under the horizontal tail and the fabric covering detail on the rudder.